Sema 2D
Terry Bagby's 2D Portfolio Site
Thursday, August 14, 2014
Costco Production Art
I did contract work with Costco over at their headquarters in Issaquah for a bit. It was a pretty standard production art role: wrangled and managed a ton of source photos from vendors; lots of Photoshop paths and masks; uploaded images to the sites via the IBM Websphere Commerce Management Center; real meditative work.
An Idea: "Long Drop"
I had an idea for a mobile game. It was pretty macabre, and involved measuring lengths of rope to appropriate lengths for breaking the necks of convicted individuals of varying shapes and sizes, but it'd been stylized in a way that's not totally offensive. Read on for details!
Objective:
Convicts populate the gallows in sets of 3 at a time. The player must execute a set of convicts before the next set approaches. The process repeats until there’s no time left on the clock.
Also, there’ll be a small mob of onlookers near the bottom of the screen that react to the manner in which convicts are hanged.
Some convict samples:
Weasel Farmington's Extreme Challenge
Here's a simple game I designed. Along with its extreme challenges, by juxtaposing a seemingly innocent style with the ever-darkening theme, it's aim is to evoke a mood of disquiet in the player.
You can PLAY IT RIGHT HERE!
You can PLAY IT RIGHT HERE!
"Hard Times" Board Game
Here're some pictures of a board game I designed, entitled Hard Times, using Photoshop for the graphic design and InDesign for the layout. It's in a totally playable state now.
I designed it with the goal of instilling in the players a sense of having nothing to lose. As a result, substance abuse and a general lack of social and moral ethics becomes the status quo.
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