Thursday, August 14, 2014

Kordenuovilnos

Costco Production Art

I did contract work with Costco over at their headquarters in Issaquah for a bit. It was a pretty standard production art role: wrangled and managed a ton of source photos from vendors; lots of Photoshop paths and masks; uploaded images to the sites via the IBM Websphere Commerce Management Center; real meditative work.

An Idea: "Militari Mens Rae"


I designed, worked out some rules and play-tested a card game geared around 20th century warfare. What made this different from other similar games was its focus on maintaining troop morale.


A couple of examples:



Some other images:



An Idea: "Long Drop"


I had an idea for a mobile game. It was pretty macabre, and involved measuring lengths of rope to appropriate lengths for breaking the necks of convicted individuals of varying shapes and sizes, but it'd been stylized in a way that's not totally offensive. Read on for details!





Objective:

To hang as many convicts as possible within the allotted period of time by measuring lengths of rope to fit the respective stature of those convicted. Correctly measured rope will break the necks of convicts, adding time to the clock. If rope length is too long, decapitation will be the result and no time will be added to the clock. If rope length is too short, strangulation will be the result and more time will pass before the next set of convicts make their way up to the gallows.

Convicts populate the gallows in sets of 3 at a time. The player must execute a set of convicts before the next set approaches. The process repeats until there’s no time left on the clock.

Also, there’ll be a small mob of onlookers near the bottom of the screen that react to the manner in which convicts are hanged.


Some convict samples:

 




Game Steps:

Step 1

Step 2

Step 3

Step 4


A convict walk-cycle test:

Weasel Farmington's Extreme Challenge

Here's a simple game I designed. Along with its extreme challenges, by juxtaposing a seemingly innocent style with the ever-darkening theme, it's aim is to evoke a mood of disquiet in the player.

You can PLAY IT RIGHT HERE!




"Hard Times" Board Game

Here're some pictures of a board game I designed, entitled Hard Times, using Photoshop for the graphic design and InDesign for the layout. It's in a totally playable state now. 
I designed it with the goal of instilling in the players a sense of having nothing to lose. As a result, substance abuse and a general lack of social and moral ethics becomes the status quo.




For-Print Business Stuff

 I was tasked with designing brochures and business cards for Fitness 101 -check them out:



Also, I created the logo in 3D: